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Use arrow keys to hit the ball!




SpawnObjectAtRandomLocation Function handles the spawning of objects at random locations chosen from a predefined set of spawn points. 

CheckForSpawnAtSpecificTimes is a coroutine, responsible for managing the timing and triggering the spawning of objects at specific times. 

LoseGame is responsible for loading the game-over scene when the player presses the wrong key. 

Random.Range generates a random float value between the specified minimum and maximum  values. Return Value: It returns a random floating-point number within the range provided. 

SparkEffect() from the ShineEffect Script used Parameters. E.g. shineColor: This parameter specifies the color the object should change to during the shine effect. By making this a parameter, different colors can be used for different effects.



Creative Content: 

for maximum interest...

- camera shaking, sound track

- Gameplay: players can not catch two balls at the same time

what feedback you added to communicate game rules...

Tutorials at the start


StatusReleased
PlatformsHTML5
Authordduuoo
Made withUnity

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